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House and Hand

Date

February 2026

Role

Artist

Working with client, LandonDevelops, I developed capsule art for his upcoming game, House and Hand. Similarly to 'Stranded' I faced the challenge of turning a pixel art based game into a stylised piece that encompassed the theming and overall aesthetic of the game. Based on the Cliffs of Moher, I designed the environment to frame the logo, while still being scalable for the different steam aspect ratios.

 

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